For example, in a pool of 3 common mods, 2 uncommon mods, 1 rare mod, and 1 mega rare mod, the total weight would be 7843 (2000+2000+2000+800+800+240+3) and the weighted percentage of obtaining mods of a specific rarity would be 76.5% common, 20% uncommon, 3.1% rare, and 0.4% mega rare. The actual percentage chance of obtaining a particular mod depends on the rarity of each mod in the overall pool of potentially applicable mods for an item. The rarity of the mod affects its weighted chance of appearing on procedurally generated items within the overall mod pool for that item. For more information about relics, refer to the Relics page.Įach mod has a rarity value of either Common, Uncommon, Rare, or Mega Rare.
Relics have unique modifiers and a described separately. Items are limited to a maximum of 3 mods in almost all cases.
Mods can either be added intentionally to an item with the Tinkering skills, or mods can appear spontaneously on an item as part of procedural item generation. Item mods, often referred to simply as 'mods', represent enhancements or abilities that can be added to an item. For a more general usage of the term, refer to mods (disambiguation). This page describes item mods, which are modifiers applied to equipment or items.